One loop · Two problems · Discipline game
Doomscrolling and boring workouts.
Push-ups, squats, and planks are the input. Progression is the reward. Climb The Tower of Thirty Realms, beat your Rival, and take back your attention with Focus Shield.


One loop. Two problems.
Show up, prove the rep, watch progression move. Then take back your attention with Focus Shield.

Push-up, squat, plank - honest proof.
Three weapons deal damage in Tower missions. On-device pose tracking keeps reps honest - no video saved or uploaded. Deny camera? Use +1 Rep and keep playing.

A 5-mission climb that rewards showing up.
Thirty floors, each a 5-mission campaign. Clear Mission 5 to unlock the next floor. Level and rank are status signals, not gates.

Pressure kills negotiation.
Generals and Lords hit back - your HP and theirs are both on screen. Win for full XP. Lose and still earn partial XP and coins.

Earn relics when you win.
First-clear Generals and Lords to unlock relics and trophy images for your gallery - earned in the fight, not bought separately.

Rank, streak, stats logged.
Sign in to sync rank, XP, streaks, relics, and trophies across devices. Compare on the leaderboard, invite friends, and use Freeze tokens when life happens.

Take back your attention.
Block the apps that steal your time until you train to earn it back. Three unlock methods. Setup is optional; the core game stays usable without it.

Face-controlled side loops.
A new tab with two face-controlled game modes: an infinite run and a 60-second rep race against a Rival. Both count toward your streak.
Why PushSlayer
Discipline game vs rep counter
Floors, missions, ranks, streaks, relics, and a Focus Shield - not a log you stop opening after week one.
Community
Men building discipline
Illustrative quotes in the voice of PushSlayer onboarding - not verified App Store reviews. Real reviews appear in the App Store listing.
Intel
